![]() ![]() As Ani points out, this dynamics were exported out as Alembic files. The weightmapping tute wasn't for Groom hair but just iclone hair in general. But you can weightmap the imported hair in Unreal. ![]() Due to the difficulty I'm seeing on the subject, I think that the physical dynamics of the iclone's hair cannot be transported to Unreal. But, check that thread for the weight mapping tutorial. ![]() I seems to recall a thread about the groom hair as well. Someone with experience will be able to explain this better, as I don't use UE4. Sorry, I don't speak Portuguese I believe that the only option currently is to export the hair separate as Alembic. Cumprimentos a todos! Distinguished Member. Hair animation, from the iclone to the unreal.
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